Each player could then translate the file data into real cards from their own decks of cards. I needed a program which would deal four random hands and produce files that could be distributed to the players via email. Having cards in our hands, the game could proceed with the bidding, melding, scoring, and playing as per usual, relying on good faith of course, but since there was no financial aspect to our game, that wasn’t a problem. Next, we needed to be able to deal four hands of 20 cards each to simulate the conventional shuffle, cut, and deal process that we’re used to. The plan was to set up a meeting online using Zoom, so that we four could see and speak with each other. First thing therefore was to obtain 16 decks of cards and prepare four Pinochle decks - one for each of the team. Here’s what I came up with.įour-handed Pinochle requires cards from four decks, using only the 10s, Jacks, Queens, Kings, and Aces. So, with today’s technology and an introduction to the virtual conferencing provided by Zoom, I decided to see if we could play Pinochle online. Unfortunately, with the present circumstance of social distancing during the COVID-19 pandemic, we have been deprived of our weekly get together. I belong to a group who enthusiastically plays Pinochle once a week. The game probably derives from a German variety of bezique. If we are playing last and we can take the trick then we play our lowest card that can take the trick.Pinochle is an American card game typically played by three players acting alone (cutthroat) or four players in two partnerships. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing the last trick card. If we don't have a play that can beat what is currently in the trick pile, then if our partner played the current highest trick card then we play our lowest counter. Otherwise, play the highest non trump card that is guaranteed to take the trick. Remembering what has been played and what was shown during passing and melding, play the highest trump card that is guaranteed to take the trick. If any play results in an average round score that is more than half a point lower than the highest average play, then remove it from the options considered. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score.įirst remove bad options: For each legal play, simulate the rest of the round 200 times with random deals of the unseen cards. Then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then pass the cards that contribute the least amount of points to our meld score.įirst prefer not to pass any cards that result in a meld score for our hand. Then prefer queen of spades or jack of diamonds. Then, prefer to pass highest trump cards (except 9's of trump). Set the maximum willing bid at the round score achieved in more than 75% of the simulations.įirst prefer not to pass any cards that result in a meld score for your hand. Simulate many rounds with cards randomly dealt to standard strategy players. If we are playing last and we can take the trick then we play our lowest card that can take the trick. ![]() If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing last. ![]() Otherwise, play the highest non trump card. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score. Then, prefer to first pass non-ace cards that would make us void in a suit, then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then prefer highest non-trump cards.įirst prefer not to pass any cards that result in a meld score for our hand. Then, prefer to first pass highest trump cards. Pick the trump suit that resulted in the highest willing bid.įirst prefer not to pass any cards that result in a meld score for your hand. Set the maximum willing bid at the round score achieved in more than 83% of the simulations.
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